Computing & Game Design with Clickteam Fusion

This book teaches the basics of computing and game design using Fusion 2.5. It covers foundational computing concepts, Fusion’s tools and features, and basic tutorials.

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With game design becoming a key part of computing and computer science in schools, Clickteam Fusion 2.5 is a popular and excellent method for teaching children how to design their own video games. It's easy-to-use interface and quick results (you can design your first game within minutes) make it ideal for teachers wanting an effective way to engage students and fulfil the requirements of the curriculum.

Early chapters of this teaching book cover basic computing concepts from what a computer program is to logic, loops, algorithms and more. These foundations will form a strong basis on which to build knowledge of more advanced concepts.

Later chapters take a detailed look at the tools available in Fusion and then move on to basic mini-tutorials explaining some of the tasks required for beginning the design of a new game. There are also complete game tutorials for when it's time to get really stuck in!

This teaching version also includes some lesson plans (with free access to accompanying PowerPoint presentations) and some student worksheets for use in lessons.

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